Our adventurers head to Mithron. But before they get there, they are warned of their current adventure and are suggested south to a town called The Valley.
Finch's training with the Crimson Command is complete. But where do our companions head to next? Lunalia? Mithron? Maybe the chaos portal?
To find out, check out today's new episode!
Deep in the mountains of Calandria, Finch and his Crimson Command associates find an imbalance of the element spirit and attempt to purge it from the caverns.
After the attack on Gamor and the city found peace again, Finch finally started his training with the Crimson Command. With that though comes trials and missions and this is his last mission.
We're back after too long of a break to bring you this tense part in our adventurers' story!
In this episode, our adventurers find themselves finding out the secret behind the darkness that has over taken the city of Gamor. But can they escape it in time?
This week, our adventurers investigate who these cloaked assassins are and try to come up with the best option to protect their precious object.
Our adventurers have trapped themselves in The Crimson Hold and are missing out on all the fun of The Festival of Summer Flare. Will they get out in time to take part in the festivities? Why is the Crimson Command on high alert?
The adventurers are back and we're on to new lands! They aim to visit the Crimson Command to discuss the orb, but what is happening in the city that is making it so difficult to reach this elite organization?
It's the beginning of the second act, which means we have to introduce our next story!
Drew Johnson and Landree Fleming of the You Simply Must podcast joins us as Dany Lawless and Eugenia Chelle of the Crimson Command.
We're here to talk! Out of character around a table!
It's the end of Act 1: A Power Within, and we're gonna do some checking in on our players, not the characters themselves.
Our adventurers head out of the Temple of Haenet and back into Dulewood. But this suspicious green object lies in their path along with an elf warning them to stay away.
What mysteries lie with this round object? What dangers? Find out on the final episode of Act 1: A Power Within!
Our adventurers learn to see through the darkness. But will they be able to push their way out?
Find out on this episode of Four Orbs!
Finch is back! And he has some news...
Our adventurers reunite after a long rest and dive deeper into the temple to discover new mysteries.
Finch returns! After ten hours of Finch being lost in the dark archway, our heroes reunite to traverse the Temple of Haenet and possibly rid it of the skeletons they encountered!
But what did Finch find in the archway? What does it have to do with him and his companions? Find out this week on Four Orbs!
Who hates cliffhangers? Our adventurers do!
Find out the resolution to last week's cliffhanger on today's episode. They dive deep into the dungeon to find a danger lies ahead...
A new adventure! Dulewood and the Temple of Haenet!
What perils await our adventurers in this temple of darkness? Find out on this episode of Four Orbs!
Our adventurers have defeated The Sisters and are now prepping themselves for a civil war between the bullywugs.
Who'd'a thought bullywugs would have so much drama?
Our adventurers seek battle with The Sisters.
Will they get what they want? Can there be a peaceful resolution? Better tighten those boot straps and sharpen those blades just in case!
Hundreds of feet below the marsh of River's End, our adventurers seek safe passage to the northern side of the swamp without detection of the gray skins.
What awaits them in the depths of the swamp? Find out today on Four Orbs!
Baloolabub led our adventurers to a hidden tunnel system to pass through River's End without the trouble of the hostile bullywugs and monstrosities. But what dangers lurk for them beneath the marsh? Find out in this episode!